Bounce Some Particles with three.js

I gave a talk at JSConf China, for which I made a little demo in three.js. I wanted to be able to explain every line of code in ~10 minutes to people with no graphics knowledge. JSConf China is not a multi-track conference, everyone attending the conference hears the talk so I stuck to the basics.

Btw, the slides to my talk is here.

Demo with animation and controls

The demo was extremely simple. It basically:
1. creates a three.js scene with init()
2. adds some spheres to the scene with fillScene()
3. animate and add controls to the scene with animate()
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